InstantAvacyn Restored
51/100
Mixed in 2HG — cheap interaction, but incremental lifegain.
Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.
60 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Destroy target enchantment. You gain 2 life.