Enchantment — Aura Curse // Creature — Leech HorrorInnistrad: Midnight Hunt
45/100
Loses value in 2HG: incremental lifegain.
60 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Curse of Leeches Enchant player As this permanent transforms into Curse of Leeches, attach it to a player. At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Leeching Lurker Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Curse of Leeches // Leeching Lurker.