SorceryInnistrad: Crimson Vow
72/100
Gains value in 2HG: hits each opponent.
There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.