Collective Resistance
64PlayableInstantModern Horizons 3
2HG Rating
64/100
Gains value in 2HG: protects a teammate, cheap interaction.
- +8Protects a teammate
'Target player' and 'target permanent' effects can be aimed at your teammate — you can't do that in a duel.
- +6Cheap interaction
Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Legality
Plays well beside it
Shares the "protects a teammate" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Collective Resistance.





