Two-Headed Giant

Cleric Class

56Playable

Enchantment — Class{W}Adventures in the Forgotten Realms

2HG Rating

56/100

Gains value in 2HG: cheap interaction.

Weak in 2HGNeutralFormat staple
  • +6
    Cheap interaction

    Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. {3}{W}: Level 2 Whenever you gain life, put a +1/+1 counter on target creature you control. {4}{W}: Level 3 When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "cheap interaction" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Cleric Class.

View Cleric Class on Scryfall ↗