Circle of Confinement
62PlayableEnchantmentInnistrad: Crimson Vow
2HG Rating
62/100
Mixed in 2HG — triggers off opponents, but incremental lifegain.
- +11Triggers off opponents
'Whenever an opponent…' fires for two players instead of one, so these triggers pay out roughly twice as often.
- +6Cheap interaction
Turns are shared and fast in 2HG. One- and two-mana answers let you hold up interaction without losing tempo.
- −5Incremental lifegain
60 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
Legality
Plays well beside it
Shares the "cheap interaction" axis — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Circle of Confinement.





