Legendary Creature — Human Knight // Legendary Creature — Human KnightFinal Fantasy
50/100
Plays about the same in 2HG as it does in any other format.
No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Cecil, Dark Knight Deathtouch Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it. // Cecil, Redeemed Paladin Lifelink Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
View Cecil, Dark Knight // Cecil, Redeemed Paladin on Scryfall ↗
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Cecil, Dark Knight // Cecil, Redeemed Paladin.