Catch // Release
62PlayableSorcery // SorceryDragon's Maze
2HG Rating
62/100
Gains value in 2HG: team-wide edict.
- +12Team-wide edict
Forcing both opponents to sacrifice strips two boards for one card — the classic 2HG blowout.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Catch Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Release Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)



