Two-Headed Giant

Captivating Vampire

46Playable

Creature — Vampire{1}{B}{B}Innistrad Remastered

2HG Rating

46/100

Loses value in 2HG: team anthem.

Weak in 2HGNeutralFormat staple
  • 4
    Team anthem

    Anthems only pump creatures you control — your teammate's board is untouched, so they're worse than they look.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Fits the same colour identity — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Captivating Vampire.

View Captivating Vampire on Scryfall ↗