Two-Headed Giant

Bloodchief Ascension

45Playable

Enchantment{B}Commander Masters

2HG Rating

45/100

Loses value in 2HG: incremental lifegain.

Weak in 2HGNeutralFormat staple
  • 5
    Incremental lifegain

    60 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Fits the same colour identity — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Bloodchief Ascension.

View Bloodchief Ascension on Scryfall ↗