Two-Headed Giant

Archnemesis

56Playable

Enchantment — Aura{1}{U}{B}Marvel Super Heroes Commander

2HG Rating

56/100

Mixed in 2HG — triggers off opponents, but incremental lifegain.

Weak in 2HGNeutralFormat staple
  • +11
    Triggers off opponents

    'Whenever an opponent…' fires for two players instead of one, so these triggers pay out roughly twice as often.

  • 5
    Incremental lifegain

    60 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Enchant opponent Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life. Whenever a player attacks you, you may attach this Aura to that player.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Fits the same colour identity — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Archnemesis.

View Archnemesis on Scryfall ↗