Archnemesis
56PlayableEnchantment — AuraMarvel Super Heroes Commander
2HG Rating
56/100
Mixed in 2HG — triggers off opponents, but incremental lifegain.
- +11Triggers off opponents
'Whenever an opponent…' fires for two players instead of one, so these triggers pay out roughly twice as often.
- −5Incremental lifegain
60 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Enchant opponent Whenever you attack enchanted player, that player loses 2 life. You draw a card and gain 2 life. Whenever a player attacks you, you may attach this Aura to that player.
Legality
Plays well beside it
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Archnemesis.





