Two-Headed Giant

Variable Solutions

79Strong in 2HG

Sorcery{X}{G}Alchemy: Secrets of Strixhaven

2HG Rating

79/100

Mixed in 2HG — hits each opponent, but incremental lifegain.

Weak in 2HGNeutralFormat staple
  • +22
    Hits each opponent

    There are two opponents in 2HG, so every 'each opponent' clause resolves twice against a single shared life total.

  • +12
    Team-wide edict

    Forcing both opponents to sacrifice strips two boards for one card — the classic 2HG blowout.

  • 5
    Incremental lifegain

    60 shared life is a bigger pool than 20, so small lifegain is proportionally weaker — and it's the same pool your teammate is spending.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

If X is 1, seek a basic land card and put it onto the battlefield tapped. If X is 2, each opponent sacrifices an artifact of their choice. If X is 3, conjure a random creature card with mana value X onto the battlefield. If X is 4 or more, you gain 2 life. Then do all of the above.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Shares the "hits each opponent" axis — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Variable Solutions.

View Variable Solutions on Scryfall ↗