Two-Headed Giant

Temur Charm

50Playable

Instant{G}{U}{R}Commander 2020

2HG Rating

50/100

Plays about the same in 2HG as it does in any other format.

Weak in 2HGNeutralFormat staple

No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Choose one — • Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control. • Counter target spell unless its controller pays {3}. • Creatures with power 3 or less can't block this turn.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Fits the same colour identity — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Temur Charm.

View Temur Charm on Scryfall ↗