Two-Headed Giant

Silundi Vision // Silundi Isle

50Playable

Instant // LandZendikar Rising

2HG Rating

50/100

Plays about the same in 2HG as it does in any other format.

Weak in 2HGNeutralFormat staple

No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Silundi Vision Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. // Silundi Isle This land enters tapped. {T}: Add {U}.

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Fits the same colour identity — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Silundi Vision // Silundi Isle.

View Silundi Vision // Silundi Isle on Scryfall ↗