Kessig Naturalist // Lord of the Ulvenwald
50PlayableCreature — Human Werewolf // Creature — WerewolfInnistrad: Midnight Hunt
2HG Rating
50/100
Plays about the same in 2HG as it does in any other format.
No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Kessig Naturalist
Whenever this creature attacks, add or
. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
//
Lord of the Ulvenwald
Other Wolves and Werewolves you control get +1/+1.
Whenever this creature attacks, add
or
. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legality
Plays well beside it
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Kessig Naturalist // Lord of the Ulvenwald.
View Kessig Naturalist // Lord of the Ulvenwald on Scryfall ↗





