Invasion of Theros // Ephara, Ever-Sheltering
50PlayableBattle — Siege // Legendary Enchantment Creature — GodMarch of the Machine
2HG Rating
50/100
Plays about the same in 2HG as it does in any other format.
No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.
Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.
Oracle text
Invasion of Theros (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle. // Ephara, Ever-Sheltering Ephara has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card.
Legality
Plays well beside it
Fits the same colour identity — good candidates for your teammate's deck.
Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Invasion of Theros // Ephara, Ever-Sheltering.
View Invasion of Theros // Ephara, Ever-Sheltering on Scryfall ↗





