Two-Headed Giant

Chimil, the Inner Sun

50Playable

Legendary Artifact{6}Lorwyn Eclipsed Commander

2HG Rating

50/100

Plays about the same in 2HG as it does in any other format.

Weak in 2HGNeutralFormat staple

No 2HG-specific rules fire on this card — it plays much the same here as anywhere else.

Ratings start at a neutral 50 and are adjusted by rules derived from 2HG's structure — shared 60 life, shared turns, two opponents. They'll be recalibrated against real play rates once teams start submitting decklists.

Oracle text

Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Legality

standardpioneermodernlegacyvintagecommander

Plays well beside it

Fits the same colour identity — good candidates for your teammate's deck.

More →

Suggestions are characteristic-based for now. Once teams submit pairings, this becomes a real co-occurrence score: played in X% of teams whose partner deck runs Chimil, the Inner Sun.

View Chimil, the Inner Sun on Scryfall ↗